Kamis, 12 April 2018

RANKINGBALL

INNOVATIVE SPORTS / E-SPORTS STRATEGY GAME
WHAT IS RANKINGBALL?
RankingBall is an innovative gaming platform that unlocks a new future for sports and esports, transforming fans from idle spectators to fully engaged participants. RankingBall has developed the first skill-based game using real-time data from live sports and esports events. This allows players to participate in RankingBall games while watching live matches, to have fun by competing with otherplayers, and to earn rewards based on their performance. RankingBall’s user reward and loyalty program are unlike any other, as they are based on our blockchain ecosystem. With these features,we are ready to create a unique gaming platform and lead the world of sports and esports.
MARKET ANALYSIS
Gross Gaming Yield (GGY: Total Wagers minus Payout) was $38.5 billion in 2015. This figure is expected to have grown to $50Bn in 2017. (CAGR of 9% between 2006 and 2015.
  • Europe dominates this market, followed by Asia and North America
  • The biggest sport is football (soccer), followed by American football, baseball, and basketball
  • Sports betting revenue is double that of casinos and constitutes 60% of market share
  • Mobile sports betting is expected to hit $45 billion in 2017. Mobile i-gaming on smartphones is growing rapidly and expected to make up 44% of market share in 2018
  • As of 2016, an adult in EU spends on average €17 on sports i gaming (mobile survey only)
  • The market is evolving from basic outcome prediction to in-play events prediction
Esports Market
Esports is a relatively new market, where gamers or teams compete in live-streamed web or mobile game tournaments. Esports have evolved from playable content into broadcasted media content, which gave birth to spectator games, specifically in the form of esports fantasy and esports book.
  • Globally the esports market is worth $463 million, annually, as of 2016, up 42.6% from the year before
  • The esports ecosystem is comprised of game publishers, teams (players), and mediaplatforms, among others.
  • Annual esports prizes have exceeded $61 million, and the amount is ever increasing year by year thanks to big sponsors like Nvidia and Intel
Token Sale
  • Token Name and Symbol : RankingBall Gold, RBG
  • Token Contract Address: will be announced 48 hours prior to the Crowdsale
  • ICO Start Date: May 21, 2018 (UTC 00:00)
  • ICO End Date: June 3, 2018 (UTC 23:59)
  • Token Exchange rate: 50,000 RBG = 1 ETH
  • Maximum Sale Goal: 30,000,000 USD
  • Minimum Sale Goal: 3,000,000 USD
  • Minimum transaction amount: 0.1 ETH(5,000 RBG)
  • Maximum transaction amount: 1,000 ETH(50,000,000 RBG)
  • Bonuses:
2018.05.21(UTC 00:00) ~ 2018.05.21(UTC 23:59) the participants will get a 20% tokens bonus
2018.05.22(UTC 00:00) ~ 2018.05.23(UTC 23:59) the participants will get a 15% tokens bonus
2018.05.24(UTC 00:00) ~ 2018.05.26(UTC 23:59) the participants will get a 10% tokens bonus
2018.05.27(UTC 00:00) ~ 2018.05.30(UTC 23:59) the participants will get a 5% tokens bonus
After 2018.05.31(UTC 00:00) the participants will get a 0% tokens bonus
(Sale goal will be fixed in ETH using the exchange rate of May 19(UTC 00:00))
Token Allocation
  • 25% will be available to participants (Presale or Crowdsale) for the first token sale
  • 25% will remain in the reserve for the second token sale, planned for Q4 in 2018
  • 30% will remain in the marketing reserve for user growth, internal and external loyal programs, bounty, etc. (The portion of user loyalty program can be used within only RankingBall platform)
  • 10% will be distributed among business partners
  • 10% will be distributed among founding team and dev team members (2-year vesting)
  • All collected funds shall be received and stored on multi-signature wallets
 Roadmap
2014.01
Partnership with KBS to provide interactive services for Sochi Winter Olympics
2014.01
Partnership with KBS to provide interactive services for Sochi Winter Olympics
2014.06
Real-time prediction game for Brazil World Cup soccer beta launch
2014.11
First place in Columbus Global Camp by Ministry of Science, ICT and Future Planning
2015.04
Partnership with KBSN to broadcast world’s first interactive baseball games
2015.07
Paid beta test launched for real-time prediction game for baseball Monthly sales over $90K from TV commercials and services
2015.09
#1 sports app on for two consecutive months on Android
2015.10
Integrated existing real-time prediction game into RankingBall platform
2015.11
Tested data feed validity for RankingBall European Soccer 5 League
2016.04
RankingBall’s first open beta test for MLB
2016.09
Built RankingBall and tested data validity for NFL and NBA
2016.10
Built RankingBall and tested data validity for esports
2017.04
RankingBall’s second open beta test for KBO and MLB
2017.09
Partnership with SBS for sports interactive business
2017.11
RankingBall EPL beta service launch with SBS
2018.01
Partnership with PUBG for esports live data and media
2018.02
Open beta test for European Soccer 5 League
2018.04
Rankingball MLB Official service launch
2018.06
RBG contest service launch
2018.07
2018 Russia worldcup wth KBSN/SBS
2018.08
Rankingball Euro soccer (5 leagues) service official launch
2018.09
Rankingball golf/cricket/tennis/F1 service open
2018.10
Rankingball esport Official service launch
2019.01
Rankingball sport data providing API open
2019.04
Rankingball Esport media platform open
TEAM
Darren Kim: Co-Founder and CEO of RankingBall, Inc
Charles Chang: Co-Founder and CTO of RankingBall, Inc
Wibe Wagmans: CMO and A member of the board of director of RankingBall Inc.
Min Lee : Blockchain Technology Expert Leader of Dev Team
Bryan Kim : Blockchain Technology Expert Leader of Backend Dev
James Cho: Leader of Art Design
Kurt Jeon: Blockchain Technology Expert Leader of Frontend Dev
Oscar Hong: Blockchain Technology Expert
Kei Choi: Leader of Game Design
Vincent Ahn: Backend Developer
Moon Kim: Mobile Developer
Camden Bernhardt: Leader of Digital Marketing
More Information Follow Us Here:
Token Website: http://rankingball.io/

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